

The Guardian called it a "visual and lifestyle movement designed to fetishize the wholesome purity of the outdoors." The New York Times described it as a reaction to hustle culture and the advent of personal branding. However it plays out in the game, Cottagecore aims to satisfy a desire for aspirational nostalgia and an escape from stress or trauma. Others use Cottagecore as a guide to how they look and feel, like Everybody's Gone to the Rapture, The Stillness of the Wind and Mutazione. Games sometimes use these rural pursuits as play mechanics, like Stardew Valley, Potion Craft, Terraria and Fantasy Life. Although games are usually considered to be hard, harsh and technological, many of them play to this aesthetic that is sentimental about traditional skills and crafts such as foraging, baking, and pottery. This is our thank-you to all these tireless individuals who have created something singular and pure that we now enjoy.Ĭottagecore is an online term celebrating an idealised rural life. Sometimes this is in a final form, sometimes a single developers vision was released and has subsequent versions that expands this with more people. The games we are including here are those that were created by a single person. This list aims to highlight these games not to hold up the ideal of solo development (which can lead to unhealthy work-life balance) but to uncover this deep pool of fascinating games with a singular vision.Īs Lewis Procter tweeted, it's exciting to realise that "you can make a game without needing permission or support from a big company, and many great tools are readily available." But, as he continued, in reality "games are almost always at some level a collaborative effort." Still, these are games where there has been a single driving force (auteur) willing their creation into existence. Coding, designing, creating art, writing music, recording dialogue. Although, as the discussion surrounding this list has uncovered, almost all games have some contribution from other people. These games often stand out because of their singular vision and focused scope. Or is it? We have found a swath of amazing games that have been driven into existence by just one person. The era of a lone developer making a hit game in their bedrooms is long gone.
